﻿using System.Collections;
using System.Collections.Generic;
using ZGUIFW;
using UnityEngine;

namespace DemoProject
{
    public class MainCityUIForm : BaseUIForm
    {
		private void Awake()
		{
			//窗体性质
			CurrentType.UiFormShowMode = UIFormShowMode.HideOther;
			//事件注册
			RigisterBtnEvent("BtnMarket", (GameObject go) => UIManager.GetInstance().ShowUIForms("MarketUIForm"));
            //普通逻辑
		}
	}
}

